Math = Love: Skittles Game by Frank Tapson

Friday, May 5, 2017

Skittles Game by Frank Tapson

It's been a while since I shared one of Frank Tapson's activities here on the blog.  Previously, I've shared How Far Can YOU Climb? and Manifest.  His website is a true treasure trove for math teachers.  You should definitely check it out!  
For this activity, some of my students opted to use bingo chips (affiliate link) while others opted for two-colored counters (affiliate link).  

I printed off the Skittles puzzle from page 5 of this PDF file.

Here are the instructions for the puzzle:

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The game board is a pyramid made of circles.

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I mistakenly thought I could just pass out the gameboards and supplies and my students would get straight to playing.  Most of them sat still and confused until I read the instructions aloud and briefly explained what the instructions meant.  Any advice on how to make my students more independent when it comes to reading instructions?  I've tried to force them to read them on their own without explanation, but that usually just results in my spending the next five minutes going around the room and informing students that they are playing the game incorrectly.  :(

Here are a few action pics of my students playing.

My kids must have enjoyed the game because for several days after we played, they would ask to play Skittles every time we had a few odd minutes left at the end of class.

1 comment:

  1. The instructions don't "pop"; I had to force myself to read them. Perhaps if they were modified to what students are used to seeing for instructions. Use a larger font size for section headings:

    Put a skittle on each space on the board.

    Pick someone to go first, then take turns. On your turn, roll the die.
    1. If the number is odd, remove any single skittle.
    2. If the number is even, remove any two adjacent skittles. If there aren't any, your turn is over.

    When all the skittles have been removed, the winner is the person with the most skittles!